The 3D video benchmark test (
) is designed to test, specifically, the performance of your video card when it comes to 3D gaming. In order to do this, we use two sub-tests: a simple polygon count test, and a more elaborate 3D racing game. The aim of the polygon count test is to simply measure the polygon throughput rate (triangles per second) of your video card. The 3D racing game test measures performance for special effects often used in games (bump mapping, shadows, etc.). While both tests are important, more weight is given to the racing game test, since it is closer to what an actual game would demand from your video card.
The 3D benchmark uses XNA, which is not installed on most PCs. You will probably be prompted to install XNA when you first run a 3D test. Simply follow the install wizard to install XNA. Alternatively, you can manually download XNA 3.1 and install it.
The final result of this test (a weighted average of all sub-tests) is measured in TTP/s (trillions of triangle-pixels per second). Basically, the number of triangles in the scene is multiplied by the number of pixels drawn on screen, and then divided by the time elapsed.